[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlaySound(key="$d_avg_deepseaamb", volume=1, loop=true, channel="u")] 总有铃铛般的乐声从穹顶上传来,那是无数须腕状的生物监测单元在解析海流最微小的动向。 港口处时而传来隐隐的钝响,出港或是返航的舰船如同庞大的鳞,优雅地破开万钧海水。 压缩态的物资顺着半空中的光缆进入千家万户,它们流淌时传出细微的嗡鸣。 ...... 万千声响,繁多而不杂乱,居住在弥利亚留姆的十余万军民,早已熟悉这座孤城的声音。 但所有人都在此刻停了下来,怀疑起自己的耳朵。 [dialog] [StopSound(channel="u", fadetime=2)] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.3, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.3, fadetime=0.1)] [PlayMusic(intro="$m_bat_act17side_03_intro", key="$m_bat_act17side_03_loop", volume=0.6)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [Background(image="51_g1_beaconsquare", y=60, xScale=1.3, yScale=1.3, screenadapt="coverall")] [backgroundTween(xFrom = 170, xTo = -170, duration=30, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 起初,仿佛只是一缕风掠过礁石的夹角。 继而,一只幼小的生命从母胎的温暖中探出脑袋。 紧接着,是一个群体、一个巢穴、一片海域。 [dialog] [curtain(direction = 0,fillfrom = 0.3,fillto = 0, fadetime=4)] [curtain(direction = 4,fillfrom = 0.3,fillto = 0, fadetime=4)] [Background(image="51_g1_beaconsquare", xScale=1.05, yScale=1.05, fadetime=2, screenadapt="coverall")] [backgroundTween(xScaleFrom = 1.05, xScaleTo = 1, yScaleFrom = 1.05, yScaleTo = 1, duration=10, block=false)] [delay(time=4)] [PlaySound(key="$d_avg_ropytissuegrow", volume=1)] [Background(image="51_g2_beaconsquare_nest", fadetime=4, screenadapt="coverall")] [delay(time=3)] ......生命集中绽放的异响,清晰可闻。 海的子嗣反哺海洋。 它吻过文明,于是文明变得愈发生机盎然。 [dialog] [PlaySound(key="$d_avg_emgseaalarm", volume=1)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=0.6, block=true)] [Blocker(a=0, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [delay(time=0.4)] [PlaySound(key="$d_avg_emgseaalarm", volume=1)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=0.6, block=true)] [Blocker(a=0, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1394_1#1$1", duration=1)] [charslot(slot = "l", name = "avg_npc_1392_1#1$1", duration=1, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1392_1#1$1", focus="l")] [name="紧张的阿戈尔人"]快看! [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="r")] [name="神秘的阿戈尔人"]——! [charslot] 那座高耸在城市中央的塔不复存在,取而代之的是某种深海溶洞里才能见到的巨型“石柱”。 绵密而多孔的海嗣组织,湿滑而细腻的海嗣组织,层层叠叠地包裹住了信标塔的外墙。 但仍有照明设备的灯光从深处透出,将周围的一切晕染得诡异又绮丽。 石柱上的菌落簌簌飘落,在广场上展开成造型奇特的生物。 [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1392_1#1$1", focus="l")] [name="紧张的阿戈尔人"]如果不是那几尊雕塑还能看出个大概,我甚至想不到眼前的一切与文明有何关联! [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="r")] [name="神秘的阿戈尔人"]......“巢穴化”。 [charslot(slot = "l", name = "avg_npc_1392_1#1$1", focus="l")] [name="紧张的阿戈尔人"]城市里怎么会出现海嗣?我们明明都还没有...... [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="r")] [name="神秘的阿戈尔人"]只要结果符合预期,过程是不是由我们亲手推动,都无所谓。 [name="神秘的阿戈尔人"]但愿这对于正在沉沦的阿戈尔人来说,会是无法忘记的一课。 [charslot(slot = "l", name = "avg_npc_1392_1#1$1", focus="l")] [name="紧张的阿戈尔人"]我们现在怎么做? [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="r")] [name="神秘的阿戈尔人"]扩大现有的结果,阻止这座城市进行反击。 [charslot(slot = "r", focus="n")] [name="???"]谋害图利娅还不够,你们还要从内部彻底破坏城市? [name="???"]我本来还指望再观察一会,顺着你们将其他人一网打尽。 [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4137_udflow_1#1$1", duration=1.5, isblock=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_4137_udflow_1#1$1")] [name="西昆妲"]事态紧急,收网。 [name="西昆妲"]你们将是海巡队本月内处理的第三十三、三十四个深海教徒。 [charslot] [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1392_1#1$1", focus="l")] [name="紧张的阿戈尔人"]海巡队...... [charslot(slot = "r", name = "avg_npc_1394_1#1$1", focus="r")] [name="神秘的阿戈尔人"]这段时间,你已经伤害了我们太多手足。 [name="神秘的阿戈尔人"]一味地服从既有秩序毫无意义,阿戈尔需要的不是在绝望中苟延残喘—— [dialog] [charslot(slot = "all", focus="all")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_seagunshoot", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.03, block=true)] [delay(time=0.1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_seagunshoot", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.03, block=true)] [delay(time=0.4)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "r", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "l", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=0.4)] [charslot(slot = "m", name = "avg_4137_udflow_1#5$1")] [name="西昆妲"]啰嗦。没时间和你们辩论。 [charslot(slot = "m", name = "avg_npc_1390_1#1$1")] [name="海巡队队长"]西昆妲指挥官,生物信号异常密集,在短时间内暴涨了三倍。 [name="海巡队队长"]海嗣似乎已经把那座塔筑成了巢穴,它们正在源源不断地从中生成...... [charslot(slot = "m", name = "avg_4137_udflow_1#6$1")] [name="西昆妲"]不能让这些海嗣向其他城区扩散! [charslot(slot = "m", name = "avg_4137_udflow_1#5$1")] [name="西昆妲"]附近的民众已经在自发疏散,你带领一个小队引导大家向避难仓撤离。 [name="西昆妲"]记得清空路面上的所有辅助机械,如果被海嗣污染,它们会成为对付我们的武器。 [name="西昆妲"]其他人,结成战斗编队,开启屏障,将海嗣限制在信标塔周边的区域! [charslot(slot = "m", name = "avg_npc_1390_1#1$1")] [name="海巡队队长"]明白! [charslot(slot = "m", name = "avg_4137_udflow_1#3$1")] [name="西昆妲"]第Ⅳ级武器明明已经启动,难道说...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [charslot] [Background(image="51_g7_consuloffice",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [playsound(key="$d_gen_transmissionget", volume=1)] [delay(time=1)] [name="克莱门莎"]......我在听。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]立刻封锁第Ⅳ级武器,以最快的速度对武器系统进行全面排查。 [name="克莱门莎"]已经回防的所有队伍立刻在港口枢纽重新集结。 [name="克莱门莎"]从此刻起,所有作战单位保持频道畅通。 [dialog] [charslot(slot = "m", focus="n")] [playsound(key="$transmission", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1382_1#4$1")] [name="克莱门莎"]...... [name="克莱门莎"]............ [dialog] [charslot] [Decision(options="执政官阁下,这和您描述的不太一样。;我想,这并不在计划之内吧?", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_003_kalts_1#5$1")] [name="凯尔希"]注意看实时海图。就在一个小时前,海嗣的生物信号整体还趋于稳定。 [name="凯尔希"]而此刻,大陆架上所有巢穴之间的距离正变得越来越近......不,巢穴本身不会移动,它们只是在无限膨胀。 [name="凯尔希"]就像无数滴浓墨在白纸上晕开。 [charslot(slot = "m", name = "avg_npc_1382_1#6$1")] [name="克莱门莎"]整片海域都在巢穴化。 [charslot(slot = "m", name = "avg_003_kalts_1#6$1")] [name="凯尔希"]点状的巢穴正在连缀成一个整体,而弥利亚留姆,此刻正处于它们的正中间。 [charslot(slot = "m", name = "avg_003_kalts_1#7$1")] [name="凯尔希"]执政官阁下,阿戈尔投向巢穴的,究竟是驱离海嗣的武器,还是巨量的催化剂?你们究竟在消灭它们,还是喂养它们? [charslot(slot = "m", name = "avg_npc_1382_1#6$1")] [name="克莱门莎"]...... [name="克莱门莎"]如果是布兰都斯篡改了信标与武器的联动关系,那么一定也是他的动作扭曲了第Ⅳ级武器的生效方式。 [name="克莱门莎"]就结果而言...... [dialog] [charslot(slot = "m", focus="n")] [Decision(options="阿戈尔接触陆地的机会被反向利用了。;城市正在变成海嗣向陆地蔓延的据点。", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]作为航道计划的总战争设计师,我会对正在发生的事情负责。但此时此刻,我们还没有输掉这场战役。 [name="克莱门莎"]看看外面,街道上几乎听不见骚乱的动静,弥利亚留姆并未陷入恐慌。 [name="克莱门莎"]在和海嗣纠缠的两百多年间,我们经历过无数次类似的变故。宣布弥利亚留姆失守,还为时尚早。 [name="克莱门莎"]凯尔希医生,博士,现在离开这里,我会保护你们前往港口。 [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]我还以为执政官会留守在这里。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]此时此刻,港口枢纽才是这座城市的心脏,是最不能丢失的阵地。 [name="克莱门莎"]海嗣已经侵入我的城市,我难道要等待这些不速之客敲响这冥思间的门? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=1, block=true)] [charslot] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=1, block=true)] [PlaySound(key="$bodyfalldown3", volume=0.4)] [charslot(slot = "m", name = "avg_npc_1380_1#9$1", posfrom="0,0", posto="0,-20", afrom=1, ato=1, duration=0.5, isblock=true)] [name="乔迪"]唔—— [name="乔迪"]空气越来越潮湿了,我、我觉得快要喘不上气来...... [charslot] [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]注意脚下。用你身上的装置浮起来,不要踩到它。 [dialog] [charslot] [PlaySound(key="$d_avg_dripink", volume=0.4)] [PlaySound(key="$d_avg_activation", volume=0.8, loop=true, channel="a")] [StopSound(channel="a", fadetime=1.5)] [charslot(slot = "m", name = "avg_npc_1380_1#5$1", posfrom="0,-20", posto="0,0", afrom=1, ato=1, duration=1.5, isblock=true)] [name="乔迪"]......溟痕? [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]溟痕,海嗣的又一种扩张手段。它们已经从塔顶蔓延到了这里,铺开的速度要比陆地上你曾见过的快很多。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]海嗣正在城市里筑巢?! [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]就在我们头顶。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]你说有人为海嗣指路......为什么?怎么做到的? [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]布兰都斯,那个已经死去的人......这就是他五年心血换来的成果。 [name="乌尔比安"]在他可笑的构想里,这座塔发出的信号,以及弥利亚留姆原本用来驱除海嗣的武器,都会成为沟通海嗣与人类的桥梁。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#3$1")] [name="乌尔比安"]他确实搭建起了某种“桥梁”,只不过海嗣并没有回应他的善意和宏愿。 [name="乌尔比安"]所谓的沟通只是帮这群畜生锁定了弥利亚留姆的位置,理解了它的防御机制。 [name="乌尔比安"]军团费尽心思将这片海域切割成一个个可控的区域,但就在刚刚,所有被分隔的海嗣巢穴顺着信标的信号,重新结为一体。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]本应摧毁巢穴、驱除海嗣的第Ⅳ级武器,也发挥了反作用。海嗣的血肉沿着武器打击的路径蔓延,本应凋亡的得到了滋养。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]哼,他至死都没有意识到自己有多傲慢。 [charslot(slot = "m", name = "avg_npc_1380_1#2$1")] [name="乔迪"]乌尔比安阁下,我不太听得懂您在说什么。但眼下...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]这座塔已经被海嗣视作新的巢穴,它会源源不断地吐出幼体,也会吸引其他巢穴的海嗣向此处聚集。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]我们能阻止这种变化吗? [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]来不及了。 [name="乌尔比安"]我们唯一还来得及做的,是将信标塔所在的城市单元切割出去。 [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]......切割? [name="乔迪"]可水下城市又不是积木搭起来的,要怎么做才能...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]你对阿戈尔的了解还是太少。 [name="乌尔比安"]和那些由笨重地块拼起来的陆上移动城市不同,阿戈尔的科技更注重生物性,这一点在城市建设上体现得尤为明显。 [name="乌尔比安"]对一只受伤的海兽来说,咬断自己中毒的肢体,只是本能的反应,而且不算什么难事。 [name="乌尔比安"]我们必须保住这座城市的剩余部分,它还有用。否则,当整片海域的海嗣都连成狂潮,再没有什么能够阻挡它们。 [charslot(slot = "m", name = "avg_npc_1380_1#4$1")] [name="乔迪"]海嗣会毫无阻拦地冲上陆地,冲进......伊比利亚...... [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]乌尔比安阁下,具体该怎么做? [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]庞大而精密的骨架支撑着弥利亚留姆的各个城市单元。控制信标塔所在单元的联动装置操作系统,应该就在这个中控室里。 [name="乌尔比安"]启用它,让整座信标塔沉入海底。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1380_1#1$1", duration=1.5, isblock=true)] [name="乔迪"]......是这个吗? [dialog] [PlaySound(key="$keyboard", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_button", volume=1)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]我能操作——但为什么没有任何反应? [name="乔迪"]看起来操作系统没有问题,那就是联动装置本身...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#3$1")] [name="乌尔比安"]设施管理所有专人负责城市单元骨架的检查与维护,它发生故障的概率比深海猎人武器生锈的概率还要低。 [name="乌尔比安"]偏偏是这个时间,这个地点...... [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]...... [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="51_g6_aegirarena",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [charslot(slot = "m", name = "avg_npc_1401_1#1$1")] [PlaySound(key="$d_avg_microrobot", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="设施管理所的“小帮手”"]读数误差,第二次报错。 [name="设施管理所的“小帮手”"]是否运行故障测试? [charslot] [charslot(slot= "r", name="avg_npc_1386_1#1$1")] [name="阿维图斯"]...... [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1380_1#1$1",duration = 1)] [charslot(slot = "r", name = "avg_npc_1386_1#1$1")] [delay(time=2)] [charslot(slot = "l", name = "avg_npc_1380_1#2$1",focus="l")] [name="乔迪"]阿维图斯先生,需要我帮您吗? [charslot(slot = "r", name = "avg_npc_1386_1#1$1",focus="r")] [name="阿维图斯"]不,不用。我只是在观察这台被人抛下的小帮手。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1380_1#4$1")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="乔迪"]难道...... [name="乔迪"]他真的知道些什么? [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]嗯? [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]乌尔比安先生,或许,我知道应该去找谁了。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]...... [name="乌尔比安"]联系外面的阿戈尔军人,他们会接应你离开这里。 [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]...... [name="乔迪"]您要一个人留在这里? [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]年轻人,你仍然对我保持怀疑,很好。 [name="乌尔比安"]但必须有人留在中控室。 [name="乌尔比安"]一旦信标塔完全变成巢穴,哪怕我们修好了联动装置,弥利亚留姆也无法切割掉这里—— [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]海兽无法吐出那颗不再属于它的心脏。 [name="乌尔比安"]我必须守在这里,亲眼确认城市单元骨架恢复运作,亲手将信标塔切割出去。 [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]可是这样的话......您会和信标塔一起沉入海底,您会被无穷无尽的海嗣包围,直到...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]这不需要你来担心。还是说,你觉得自己比我更适合做这件事情? [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#2$1")] [name="乌尔比安"]你的时间不多了,年轻人。 [dialog] [charslot(slot = "m", focus="n")] [playsound(key="$d_gen_transmissionget", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]您、您怎么已经...... [charslot] [name="???"]信标塔的频道? [name="???"]海巡队,西昆妲。谁在信标塔内? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Background(image="51_g2_beaconsquare_nest",screenadapt="coverall")] [charslot(slot = "l", name = "avg_4137_udflow_1#1$1")] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "250,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0)] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#8$1", duration = 0)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [name="西昆妲"]那布兰都斯? [charslot(slot = "l", focus="n")] [interlude(channel = 3, type = 3, slot = "m", pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#8$1", duration = 0, switch = true)] [name="乌尔比安"]已经死了。 [charslot(slot = "l", name = "avg_4137_udflow_1#2$1")] [interlude(channel = 3, switch = false)] [name="西昆妲"]...... [charslot(slot = "l", name = "avg_4137_udflow_1#1$1")] [name="西昆妲"]我与他一直保持着往来,却没能及时发现异样,事后我应该向执政官领受责罚。 [charslot(slot = "l", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#1$1", duration = 0)] [name="乌尔比安"]弥利亚留姆需要丢弃这座塔,而我必须亲眼看着它沉入海底。 [charslot(slot = "l", name = "avg_4137_udflow_1#1$1")] [interlude(channel = 3, switch = false)] [name="西昆妲"]在那之后呢? [name="西昆妲"]你是否还会,又是否还能回到阿戈尔? [charslot(slot = "l", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#1$1", duration = 0)] [name="乌尔比安"]不要提无效的问题,西昆妲。 [name="乌尔比安"]你不应因过往而优柔寡断。 [charslot(slot = "l", name = "avg_4137_udflow_1#1$1")] [interlude(channel = 3, switch = false)] [name="西昆妲"]......乌尔比安,你想多了。 [name="西昆妲"]布兰都斯告诉了我当年的事情。 [name="西昆妲"]不管驳回我申请的人是你,还是布兰都斯,对我来说都没有区别。 [charslot(slot = "l", name = "avg_4137_udflow_1#10$1")] [name="西昆妲"]或许我应该承认......没能成为深海猎人,没能和你们并肩作战,对我而言——非常遗憾,非常。 [name="西昆妲"]我承认当时我有过很长时间的愤怒与不满......我甚至有些嫉妒斯卡蒂。 [charslot(slot = "l", name = "avg_4137_udflow_1#7$1")] [name="西昆妲"]但后来,我习惯了为你们巡航,为一切守护我们家园和文明的计划巡航。 [charslot(slot = "l", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#2$1", duration = 0)] [name="乌尔比安"]置身于任何一项具体的计划之外,会让你看到更多的牺牲,更多的背叛,更多值得怀疑的人,更多脱离轨道的事。 [charslot(slot = "l", name = "avg_4137_udflow_1#5$1")] [interlude(channel = 3, switch = false)] [name="西昆妲"]就像现在的你一样? [charslot(slot = "l", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#4$1", duration = 0)] [name="乌尔比安"]...... [name="乌尔比安"]你想好你该背负的了? [charslot(slot = "l", name = "avg_4137_udflow_1#5$1")] [interlude(channel = 3, switch = false)] [name="西昆妲"]如果你确实背叛了阿戈尔,真的与那群渣滓为伍,那么你此刻留在信标塔即是为了逃离,我会承担放走一位堕落者的罪责。 [name="西昆妲"]如果你仍是深海猎人,你将孤身战斗......但潜入城市、突入信标塔,加上评议会的结果,你的嫌疑已经很难洗清。 [charslot(slot = "l", name = "avg_4137_udflow_1#2$1")] [name="西昆妲"]阿戈尔或许不会铭记你的牺牲......就像图利娅注定会被遗忘。 [charslot(slot = "l", name = "avg_4137_udflow_1#1$1")] [name="西昆妲"]但此时切割信标塔,确实能在最大程度上帮助弥利亚留姆应对灾变。 [name="西昆妲"]我认同你的选择,我会给予你最低程度的信任。 [charslot(slot = "l", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "250,0", pto="250,0", name = "avg_4145_Ulpia_1#4$1", duration = 0)] [name="乌尔比安"]哼......嗯。 [interlude(channel = 3, switch = false)] [charslot(slot = "l", name = "avg_4137_udflow_1#1$1")] [name="西昆妲"]五分钟。五分钟后我会接应那个陆地人离开信标塔。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [interlude(clear=true)] [Background(image="51_g10_shipinterior",screenadapt="coverall")] [Delay(time=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]全城已经启动应急交通协调预案,我们接下来会从斗智场驶入中轴通道,前往港口枢纽。 [name="克莱门莎"]我会留在港口枢纽指挥作战,海巡队会接管这艘舰船,护送你们尽快返回陆地。 [name="克莱门莎"]无人机矩阵也将前往那座灯塔,协助伊比利亚完成布防。 [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]弥利亚留姆是否也应该组织城内的民众撤离? [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]弥利亚留姆是一座军事堡垒,它具备在战时安置民众的能力。与战斗无关的民众已经在海巡队的护送下前往避难仓。 [charslot(slot = "m", name = "avg_npc_1382_1#6$1")] [name="克莱门莎"]—— [dialog] [charslot(slot = "m", focus="n")] [Decision(options="执政官阁下,您手边的那些神经缆线......", values="1")] [Predicate(references="1")] [Decision(options="不应该以这种扭曲的方式抽搐吧?", values="1")] [Predicate(references="1")] [charslot(slot = "m", name = "avg_npc_1382_1#6$1")] [name="克莱门莎"]不应该。通讯失灵了,我与舰船操作系统的连接也被切断了......我正在失去对舰船的控制。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]小帮手,立刻运行全舰检测程序。 [dialog] [charslot] [PlaySound(key="$d_avg_microrobot", volume=1)] [charslot(slot = "m", name = "avg_npc_1401_1#1$1", duration=1, isblock=true)] [name="“小帮手”"]—— [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]系统被入侵的程度比我刚刚预想的还要严重。 [name="克莱门莎"]两位,非常抱歉,我们可能来不及降落了。 [name="克莱门莎"]弥利亚留姆城内的人工重力环境还没有失效,你们身上的装置可以帮助你们在空中自由游动。 [name="克莱门莎"]跟着我,不必害怕,从舱门走出去就可以。 [dialog] [PlaySound(key="$d_avg_higheldshosfts", volume=1)] [charslot(duration=1.5, isblock=true)] [PlaySound(key="$d_avg_glassdooropen", volume=1)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="51_g6_aegirarena", screenadapt="coverall", xScale=1.1,yScale=1.1)] [delay(time=1)] [CameraShake(duration=6, xstrength=15, ystrength=15, vibrato=90, randomness=50, fadeout=true, block=false)] [PlaySound(key="$d_avg_collapse", volume=1, loop=true, channel="b")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [StopSound(channel="b", fadetime=4)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]通讯依然没有恢复,整个斗智场似乎被谁以某种手段与外界隔绝了。 [dialog] [PlaySound(key="$d_avg_brainnucleiturn", volume=0.4)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1382_1#11$1")] [name="克莱门莎"]—— [charslot] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "l", name = "avg_003_kalts_1#7$1", posfrom="0,0", posto="150,0", duration=0)] [name="凯尔希"]——Mon3tr! [dialog] [PlaySound(key="$fireburst", volume=1)] [BackgroundTween(xFrom=0, xTo=-65, duration=1,ease="OutQuad",block=false)] [charslot(slot = "l", name = "avg_003_kalts_1#7$1", posfrom="150,0", posto="0,0", afrom=1, ato=0, duration=1)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [charslot(slot = "m", name = "npc_10002", afrom=0, ato=1, duration = 1.5, isblock=true)] [name="Mon3tr"](警惕的啸叫) [charslot] Mon3tr张开漆黑的利爪,灼热感扑面而来。执政官也几乎同时做出了反应,她拔出仪仗剑,侧身挡在你与凯尔希的身前。 你们同时留意到了前方的“敌人”。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlaySound(key="$d_avg_seabornbacklair", volume=1, loop=true, channel="u")] [PlayMusic(key="$m_avg_opening_intro", volume=0.6)] [Background(image="51_g6_aegirarena", screenadapt="coverall", xScale=1.5,yScale=1.5, y=-100, fadetime=2)] [backgroundTween(yFrom = -30, yTo = 30, duration=8, block=false)] [focusout(type="bg", id="51_g6_aegirarena", from=0, to=1, duration=0.1, block=false)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.6, fadetime=0.1)] [charslot(slot = "m", name = "avg_npc_1383_1#1$1", posfrom="-60,20", posto="-60,-20", afrom=1, ato=1, duration=3.7)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.3, duration = 0)] [Delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.8)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="51_g6_aegirarena", screenadapt="coverall", xScale=1.5,yScale=1.5, fadetime=2)] [backgroundTween(yFrom = 0, yTo = 60, duration=8, block=false)] [focusout(type="bg", id="51_g6_aegirarena", from=0, to=1, duration=0.1, block=false)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.6, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [charslot(slot = "m", name = "avg_npc_1383_1#1$1", posfrom="60,20", posto="60,-20", afrom=1, ato=1, duration=3.7)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.3, duration = 0)] [Delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.8)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [curtain] [charslot] [Background(image="51_g6_aegirarena", screenadapt="coverall", xScale=1.1, yScale=1.1, y=-50, fadetime=2)] [backgroundTween(yFrom = -50, yTo = 0, duration=6)] [StopSound(channel="u", fadetime=4)] [PlaySound(key="$d_avg_brainnucleiturn", volume=1)] [charslot(slot = "m", name = "avg_npc_1383_1#1$1", posfrom="0,50", posto="0,0", duration=6)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1, duration = 0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=3)] [name="???"]...... 一只形貌特殊的海嗣悬在你们面前。 它似乎没有敌意,在被Mon3tr的叫声惊动之前,它只是安静地悬在那里,斗智场中央的珊瑚状终端照亮它没有五官的脸。 环绕在海嗣身体周围的粒状细胞器如同手臂般展开,“摩挲”着枝叶,与上面那些流动的文字与符号融为一体。 它在观察?它在感受?它能理解那些属于人类的感性和理性吗? [dialog] [PlaySound(key="$d_avg_underwtr", volume=1, loop=true, channel="u")] [StopSound(channel="u", fadetime=4)] [charslot(slot = "m", afrom=1, ato=0, duration=3)] [focusout(type="bg", id="51_g6_aegirarena", from=1, to=0, duration=3, block=false)] [Delay(time=3)] 它转向了你们。 [charslot(slot = "m", name = "avg_npc_1382_1#11$1")] [name="克莱门莎"]一只......海嗣。是它入侵了斗智场的终端?前所未见的能力,这不是什么好现象。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="神秘的海嗣"](模糊的阿戈尔语)此处并无正义,唯有前路。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]一只海嗣侵入阿戈尔的城市,在先哲设计的圣地念诵古老的箴言。 [name="克莱门莎"]这是我参与这场战争以来,见过的最为讽刺的画面、最为无礼的挑衅。 [charslot(slot = "m", name = "avg_003_kalts_1#6$1")] [name="凯尔希"]它对语言的运用,说话的方式和习惯......并非海嗣强行“学习”的结果。 [name="凯尔希"]执政官阁下,这只海嗣恐怕曾是人类。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="神秘的海嗣"]语言。我从未将它遗忘,而它也不曾弃我而去。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]那么你的思想呢?你拙劣地模仿先哲的话语时,是否理解自己所念诵的言辞? [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="神秘的海嗣"]理解?不。留下这句话的时候,我并不理解它真正的含义。 [name="神秘的海嗣"]如今,我重新认知。 [charslot(slot = "m", name = "avg_npc_1382_1#7$1")] [name="克莱门莎"]留下这句话......玛利图斯? [name="克莱门莎"]......你?! [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]地幔遗迹第四考察队的核心成员,两百多年前意外失踪的人类学家暨先史文明研究者,玛利图斯? [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="神秘的海嗣"]......十分遥远的回忆,我确实,曾被如此称呼。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="神秘的海嗣"]但如今,你只需理解现象本身。你们面前是一只海嗣。你们只需要如此称呼我。 [name="神秘的海嗣"]“海嗣”。 [charslot] 海嗣飘向了你们。 透过它透明的颅腔,你看见色泽诡异的核状物聚拢又散开,稳定地变化着。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]阿戈尔人,现在,让我和你身后的人谈谈。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [charslot(slot = "m", name = "npc_10002")] [name="Mon3tr"](愤怒的吼叫) [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]咕——让这个小东西收起獠牙吧,它的火焰无法烧灼我的血液。 [name="“海嗣”"]AMa-10—— [dialog] [charslot] [Decision(options="你是谁?你为什么这么称呼凯尔希?;你知道凯尔希的身份?", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_003_kalts_1#6$1")] [name="凯尔希"]...... [name="凯尔希"]Dr.{@nickname},保持警惕。我来与它对话。 [charslot(slot = "m", name = "avg_npc_1383_1#2$1")] [name="“海嗣”"]Kal-tsit......凯尔希。原来如此。如果你更习惯被称作凯尔希,那我也可以如此称呼你—— [name="“海嗣”"]凯尔希,我等待你,你们,很长时间。 [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]